![]() That sort of thing has its place but I’m incredibly pleased that Shadow Warrior unashamedly revels in carnage, rarely feeling the need to explain or to question. When I chop a monster into messes, I don’t want its grieving widow to billow into view, holding out a tear-stained invitation to the closed casket funeral. I forget that because these days, even when I’m playing games about atrocious hell-monsters, moral dilemmas occasionally hit me in the face and the reward for my gleeful clicking is images of horrific suffering. Killing bad guys is fun! In the nineties, we were usually supposed to kill the things in computer games without thinking about it too much and without regretting it at all. Here are a few of the things about Shadow Warrior that work well and conjure up memories of the glorious nineties. I also think it's a better Serious Sam game than Serious Sam 3, despite never reaching the scale of the series and despite the fact that I liked Serious Sam 3. That’s a mark that many modern games miss, or refuse to aim at, and it’s the first reassurance that this is a reboot that understands the appeal of its predecessor. It’s a claret-covered Looney Tunes cartoon, in the style of Evil Dead 2 or Jackson’s Braindead. It’s the bloodiest game I’ve played for a good while, but even on the rare occasions that enemies are human rather than demonic, the dismemberment has a slapstick quality. Shadow Warrior is excessively gory and I find its brand of ultraviolence fantastically entertaining. Heads topple from shoulders and the last demon, its remaining hand held up in surrender, limps and cringes, surrounded by the remnants of its allies. Limbs pirouette through the air like distressed ballerinas, Black Swan’s painting oozing red slugs of viscera in the air. Here’s wot I think.įlesh slides apart, splitting at the lines traced by Lo Wang’s katana. The biggest problem with the Shadow Warrior reboot is that it isn’t a Blood reboot because if Caleb ever does return to our screens, he’s probably not going to do it in this much style. Two days of carnage later, I’m convinced. I was willing to believe that bringing Lo Wang back was a good idea but far from sure of it. Repeat until the level is over, unlock a new weapon if there are any left, and then move on.This was unexpected. Every level works mostly the same way too - do some platforming until you reach an enemy arena, clear out everyone within, and then platform to the next area. It’s nothing original, both in the first-person shooter space and for Shadow Warrior as a series, but mowing down waves of demons with an expanding set of skills and weapons gives you just enough serotonin to keep on going and put up with the gags. You’ll be jumping from enemy to enemy, using an admittedly pretty standard set of weapons, such as a shotgun, dual uzis, a revolver, and a grenade launcher, as well as the series’ staple katana for melee attacks. It’s a linear level-based first-person shooter that’s trying to ape the recent Doom reboots and focus on fast-paced shooting and movement, and it does so pretty successfully. ![]() ![]() Thankfully, Shadow Warrior 3 is a lot more fun to play than it is to listen to. Is he in love with the corpse? The grappling hook? Or is it just a bunch of random YouTuber-tier comedy ideas thrown in a blender then vomitted out into my ears? Judging from the rest of the game, I think I know which it is. One scene has Lo Wang getting a grappling hook from an upside down corpse while a love song awkwardly plays in the background.
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